![]() Some of the fights with the speedy monk types in the Abbey got a little tedious at times, but it was satisfying to beat it and I could minimise the tedium by playing in shorter sessions. This is definitely something to investigate in a future game. That said, I ultimately failed to discover the diplomatic path through both of these sections and so fought the whole way through. The Abbey of the Fallen Moon for instance reminded me too much of the Black Raven Monastery (IWD2) whilst the Iron Flail Fort felt too much like a Readceras/Raedric's Hold redux for my taste. There's a certain repetition to the fights and similarities to specific sections of Icewind Dale II and from the main game. Overall, I found the second part of the White March to be not quite as satisfying to play as the first, save for a few select encounters. Most Total Damage goes to Aloth, most hits to Durance. Most enemies defeated: Aloth (815) A distant 2nd is Zahua (591) Real Time: 126 hours (easily rivaling IWD+HoW+ToLM in pure scale arguably over long in fact.) Sided with Crucible Knights as main faction.) To be honest, it didn't quite have as many faith oriented conversations as I was hoping for. Party dispositions: (I tried to role-play an Aumauan Eothasian Priest, not always successfully. Given I'd had two-rogue parties in the past and wanted to experiment with Priests and Barbarians instead, I elected to skip her content for another time. Unfortunately I couldn't really find a slot for Devil of Caroc at any point and it is bit of a shame you don't get access to her until the White March. Swapped him out for Hiravias for the two dragon fights as I wanted greater spell variety - especially Sunlance and Wall of Thorns) Kana (I used him for the longest ever all the way to White March Part 2. ![]() *used Gyrd Haewanes Steres, a soulbound scepter* Although at first he can appear like a Khalid-ised Sand from NWN2, his psychological personal quest illustrates growth and has some nice dialogue moments.) **Durance's Staff (with legendary upgrade), Wendgar**Īloth (I've grown to like Aloth quite a bit. Both priests can both tank on Minor Avatar as well in a pinch. Gruff, prognosticating, fire-bitten, angry, bitter and often just abstractly insane! Having two priests who can resurrect at high levels was truly invaluable. ** St Ydwen's Redeemer** Maneha used "The Grey Sleeper"ĭurance (Still probably my favourite character from the game. Swapped her out for Maneha in White March, then brought her back in again for the final run to Burial Isle. Mirranda (An npc Barbarian that I built at level 2 in Gilded Vale instead of my regular Rogue. PC B'Sin (Priest - I wanted to try a "duel priest" party idea, building my character as as battle-priest alongside more traditional support caster Durance) *Used Nightshroud, Lead Spitter* Some hilarious dialogues, especially those on hallucinogenic substances! Swapped out Eder for him after getting to Stalwart) *Greenstone Staff, Rain of Godagh Field* This guy is a real crackpot - quite entertaining once you get used to him. Choosing encounters carefully in the early levels, relevant crafting and enchanting, all facets of the mechanics became important in getting ahead. I started it back on the 5th of May and it has taken some long arduous sessions over the weekends to slowly but surely come to grips with the more challenging aspects of this difficulty level. As of last night, my Path of the Damned run with Pillars of Eternity+White March Parts 1&2 has inexorably come to an end.
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