This helps you better enjoy the mood and story without getting disturbed by incessant random encounters. Once you make your way into the second or third stage of the game, the protagonist recovers his memories surrounding a portable device called the Dimengeon (short for Dimensional Dungeon).īasically, this is a toggle that "seals" your wild encounters into a pocket dimension so you don't have to fight the monsters immediately. Speaking of battles, you know how wild Pokemon jump out at you when you walk through tall grass, right? Well, Fantasian takes a similar route in terms of its random encounters, but it also provides you with a "Repel" of sorts. In a nutshell, it's quirky and undeniably novel, and that's perfect for spicing up an age-old gameplay formula. Not only does it make your attack more resource-efficient since you deal greater damage for the same MP cost, but it's one of those additions that makes perfect sense on a touch-screen display (the game also have controller support by the way). On the surface, it follows a similar formula as your run-of-the-mill JRPG - Sakaguchi-san himself said as much in our pre-release interview, but what it does have are a number of different quirks that bring breaths of fresh air into this otherwise overused gameplay format.įor example, you can actually curve and aim your attacks to hit multiple targets at once, and it's actually quite fun to try and nail all the enemies in a straight line. There are several minor flaws, but the game is otherwise pretty enjoyable. The other area where Fantasian gets a good score from me is in its gameplay. As such, it gets a full point from us here. That said, the game's aesthetic package is still excellent when judged in a vacuum, and both the animations and cutscenes feel much more lifelike and detailed than many other mobile RPGs. Instead of intense guitar riffs that amp up the intensity of combat, Fantasian takes an approach that's more vibrant and playful, and in that sense, it feels like the kind of music you'd find in a Dragon Quest game. From run-of-the-mill encounters like wild beasts and armoured mechs, to more amusing ones like a giant tree with gold coins growing from its branches, it's hard not to get even a little excited (and nostalgic) when you come across them.Īmusingly, the audio package is probably one of the few aspects where Fantasian doesn't feel exactly like Final Fantasy. You've got your usual array of dystopian RPG mobs, and the spread is actually quite impressive. That goes for the monsters and enemies too, of course. Heck, even the environments are the same - you've got towering dystopian cities that don't look too different from Midgar, quiet frontier towns in the desert and tranquil magical forests, just to name a few. Not only does it look absolutely bonkers for a mobile title, but the artistic pages it takes from its more prominent cousin provides an odd but interesting measure of familiarity. We've been taking this chunky mobile RPG for a spin over the past week or two, and after battling through swarms of adorably designed monsters, trekking through vast (digital) expanses and trying our level best to enjoy an amazingly (and startlingly) cliche narrative, we're finally ready to give our review.įrankly, if you enjoy Final Fantasy-style aesthetics, then Fantasian probably gets a pass by default. If that doesn't ring a bell, the studio is led by one Hironobu Sakaguchi, or as many gamers know him, the creator of Final Fantasy. As its title suggests, Fantasian is an all-new fantasy role-playing game developed for the Apple Arcade and published by independent Japanese studio Mistwalker. If the answer is yes, then I'm happy to inform you that you're right on the mark. No words - just let me ask you one simple question: when you first laid eyes on Fantasian, did your minds immediately jump to a definition somewhere along the line of "this is basically Final Fantasy Lite"?
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